
QuinfallCrafting.com
Live ↗Creator & Maintainer · 2026–Present
Live, revenue-generating companion tool for The Quinfall MMO. Sole engineer, designer, and operator. ~2,600 MAU across 70+ countries, fully localized into 13 languages.
Senior Blockchain Data Engineer at Fidelity, a director-level engagement. I work where institutional finance meets Ethereum — engineering data infrastructure for on-chain analytics by day, building personal projects with AI-accelerated development and running a home Ethereum validator by night.
My most active repos over the last 30 days — pulled live from GitHub daily

Creator & Maintainer · 2026–Present
Live, revenue-generating companion tool for The Quinfall MMO. Sole engineer, designer, and operator. ~2,600 MAU across 70+ countries, fully localized into 13 languages.
updated 6d ago
1929 ghost-detective: possess the guests of a snowbound hotel, interrogate LLM-driven actors, and prove your own murder before dawn — motive, opportunity, and the lie. 2D prototype for a 3D/VR game running a local 8B actor.
updated 1d ago
ETH-backed RWA index trackers built on options instead of debt (ethresear.ch t/25036) - Vyper, Foundry, Halmos-verified
updated 2d ago
A few weekends I'm proud of. Real teams, tight deadlines, deployed contracts.

A 2-day, 3-person build benchmarking live on-chain ERC-20 router quotes against Fidelity's internal pricing.

An Ethereum browser wallet with a cutting-edge UX — judged the most complete end-to-end product.

Best-UX winner — an early take on Universal Login and meta-transactions.

1st place — on-chain Cards Against Humanity built on token-curated registries and bonding curves.
Where I've spent my full-time hours.

A director-level contract engagement architecting the on-chain data platform behind a staked ETF — indexing Ethereum and Solana staking, consensus, and execution data for Fidelity's research and analyst teams.

Owned backend, SDK, and execution infrastructure for multiple decentralized applications — pioneering intent-based interactions across Ethereum and its Layer 2s.

Led a 5-engineer team and owned technical integrations across Reggora's platform.

Architected Boomerang end to end on the Universal Login Standard (EIP-1077 / EIP-1078) — a then-novel approach to Web3 UX.

Modernized internal build tooling and shaped the high-level design of Hitachi Vantara's Pentaho platform.

Built large-scale cloud data solutions and cross-database validation tooling for the Enterprise Data Warehouse team.
Where the foundations got built.

B.S. Interactive Media and Game Development · Minor in Computer Science
An Unreal Engine 4 game teaching players about the critically endangered North Atlantic right whale and the efforts to prevent its extinction. I built the fish-schooling AI steering behaviors in C++, plus the player-diver movement and environment interactions.
A free modification for The Elder Scrolls V: Skyrim that lets players purchase in-game shapeshifting spells. Built in the Creation Kit with Papyrus scripting and published on Nexus Mods.
What I reach for. Roughly grouped — strong opinions, loosely held.
Mostly I build — shipping production software fast with AI-accelerated development. If you're working on something real, on-chain or otherwise, let's talk.