
QuinfallCrafting.com
Live ↗Creator & Maintainer · 2026–Present
Live, revenue-generating companion tool for The Quinfall MMO. Sole engineer, designer, and operator. ~2,600 MAU across 70+ countries, fully localized into 13 languages.
Senior Blockchain Data Engineer at Fidelity, a director-level engagement. I work where institutional finance meets Ethereum — engineering data infrastructure for on-chain analytics by day, building personal projects with AI-accelerated development and running a home Ethereum validator by night.
My most active repos over the last 30 days — pulled live from GitHub daily

Creator & Maintainer · 2026–Present
Live, revenue-generating companion tool for The Quinfall MMO. Sole engineer, designer, and operator. ~2,600 MAU across 70+ countries, fully localized into 13 languages.

Creator & Maintainer · 2026–Present
Serves a Discord church community of over 100 members with the 4,300-verse Marcionite Testamentum. 20+ slash commands, daily AI-generated content, and an interactive multiplayer scripture quiz.

Creator · 2026–Present
This site. Built collaboratively with Claude Code as a pair-programming partner — every section reads from a single data file. Next.js 16 static export, deployed continuously to Netlify.

Solo Engineer · 2026–Present
Genealogy research workspace — a Vite + React + TypeScript SPA paired with a Chrome MV3 extension that aggregates a person's records across FamilySearch, WikiTree, FindAGrave, Ancestry, and Chronicling America into a single triage view, then drafts a cited biography with an LLM.
A few weekends I'm proud of. Real teams, tight deadlines, deployed contracts.

A 2-day, 3-person build benchmarking live on-chain ERC-20 router quotes against Fidelity's internal pricing.

An Ethereum browser wallet with a cutting-edge UX — judged the most complete end-to-end product.

Best-UX winner — an early take on Universal Login and meta-transactions.

1st place — on-chain Cards Against Humanity built on token-curated registries and bonding curves.
Where I've spent my full-time hours.

A director-level contract engagement architecting the on-chain data platform that indexes Ethereum and Solana staking, consensus, and execution data for Fidelity's research and analyst teams.

Owned backend, SDK, and execution infrastructure for multiple decentralized applications, pioneering intent-based interactions across Ethereum and its Layer 2s.

Led a 5-engineer team and owned technical integrations across Reggora's platform.

Architected Skedaddle's decentralized ratings app and ERC-20 on the Universal Login Standard (EIP-1077 / EIP-1078), a then-novel approach to Web3 UX.

Modernized internal build tooling and shaped the high-level design of Hitachi Vantara's Pentaho platform.

Built large-scale cloud data solutions and cross-database validation tooling for the Enterprise Data Warehouse team.
Where the foundations got built.

B.S. Interactive Media and Game Development · Minor in Computer Science
An Unreal Engine 4 game teaching players about the critically endangered North Atlantic right whale and the efforts to prevent its extinction. I built the fish-schooling AI steering behaviors in C++, plus the player-diver movement and environment interactions.
A free modification for The Elder Scrolls V: Skyrim that lets players purchase in-game shapeshifting spells. Built in the Creation Kit with Papyrus scripting and published on Nexus Mods.
What I reach for. Roughly grouped — strong opinions, loosely held.
Mostly I build — shipping production software fast with AI-accelerated development. If you're working on something real, on-chain or otherwise, let's talk.